Like all the maps I create you can download them for free under a Creative Commons license. Download the full printable 18×51 inch map here.
Wednesday my group entered Foxglove Manor. Everybody’s level 5 (because we went through The Midnight Mirror) and the party consists of a Catfolk Sorcerer, a Halfling Cleric, a Tegu Rogue, an Elven Ranger and a Human Monk. I was a little mixed up at first and didn’t assign the haunts to specific characters like I should have. Instead I was having whoever entered haunted rooms to roll the saves and it turned out quite dangerous. After a few rooms I realized my mistake but it was a little too late because 2 characters had already been knocked unconcious & bleeding and the party started freaking out, worrying about me killing their characters.
When the players reached the revenant she was entranced by the mirror and they were trying to solve how to snap her aware. As they were covering the mirror with bed sheets found covering an old couch the rogue thought it would be a good idea to stick her one at the same time. She let out a shriek, sent everybody cowering except the rogue, then proceeded to crush him to death. When he hit negative hitpoints she let him go then went searching for Aldern. The rest of the party awoke from their cowering to discover the rogue bleeding on the ground, near death.
Tonight I finished Habe’s Sanatorium from the Pathfinder adventure path module The Skinsaw Murders. It’s 24 x 17 inches and 200 dpi. My gaming group is now on the second module from the Rise of the Runelords adventure path after completing The Midnight Mirror. It’s great to be back after a 1 month hiatus. Everybody’s schedules were busy but we’re back to our regular Wednesday nights so the battle map creation will continue.
You can download the full-res jpeg image for free from here.
Before the end of the evening I managed to finish The House of Night from the Pathfinder adventure module The Midnight Mirror. It’s a module designed for a party of four 4th level PCs. The Heart of the Mirror controls this shadow prison plane and it’s up to the PCs to destroy the Heart and escape the prison. They encounter various shadow denizens while exploring and also meet people from the Material plane who’ve been imprisoned in the House of Night.
Download the 23×39 inch 150 dpi map in jpeg format here.
This is a 19×15 inch, 150 dpi battle map for the Chandlery from the Pathfinder adventure module, The Midnight Mirror. Like always I use an x-acto knife to cut the individual rooms out and then tape them on the table as the players explore. It builds suspense when they don’t know what is ahead of them.
The Chandlery begins with a modest, packed shop on the main level which leads into an unkempt, makeshift bedroom. The bedroom contains a trap door leading to the basement where the players will discover exactly where the missing towns people have been going and who is responsible for the disappearances.
Download the full 19×15 inch 150 dpi battle map here
For the Pathfinder adventure module, The Midnight Mirror, I created a 3 level, 29×22 inch battle map for the players to explore Boroi Manor. I began the adventure without a map, only drawing out the rooms on the whiteboard and unfortunately this caused them to not have much interest in their surroundings. Note that this map is missing the top level of the manor, the baby’s nursery, because I was too lazy to do a spiral stair case.
Download the full 29×22 inch 150dpi jpeg here.
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The first portion of Rise of the Runelords, Burnt Offering, finished off with the players at level 4 but The Skinsaw Murders recommends the players be at or near level 5. This means I need some in-between content for a party of level 4 players. I hadn’t planned for this, thinking I could jump straight into The Skinsaw Murders. The general consensus on the Paizo forums is that the players should be level 5 when starting the Skinsaw Murders because the big boss battle is pretty tough. I decided to run a short level 4 module, The Midnight Mirror, to get the players up to speed.
The midnight mirror is a module set in shadow-haunted Nidal, where the denizens of the Plane of Shadow mingle with the common man. People are disappearing and a plague is infesting the village and it’s up to the adventurers to discover the cause of the disappearances and stop the plague.
I won’t have maps for the candle shop nor the lord’s manor in time for tonight’s play session, due to the switch being very last minute, but I suspect I could possibly have the dark realm manor mapped & ready to go. My players really like having the maps so unfortunately they’ll be a little disappointed tonight when they learn I don’t have any prepared. That’s ok, because a lot of the session will be spent wrapping up Burnt Offerings, selling all the sweet loot from Thistletop, and chatting future strategy now that the adventure is post-mortem.
For those curious the module is pretty short, doling out just enough experience to get the players at or near level 5. It’s also the only official pathfinder module available specifically for players at level 4. The sorcerer and her diplomacy will be useful, magic weapons are a boon, and the disease that’s spreading is pretty nasty. The town’s local religious people worship Zon-Kuthon, the diety of envy, pain, darkness and loss, and introduces some interesting story line developments based around their worship It should be a short, fun module that gives a good rising action, climax, and resolution in only a few play sessions.
Today I had just enough time to squeeze out the 2nd dungeon level for Thistle Top from the Rise of the Runelords campaign setting for the Pathfinder RPG. It’s 24×22 inches, 150 dpi. Again, secret doors aren’t marked.
Download the 24×22 inch, 150 dpi jpeg here
This is the first dungeon level for Thistle Top from the Rise of the Runelords campaign settings for the Pathfinder tabletop RPG. It’s a printable battle map that’s free for with a Creative Commons license. Tomorrow night the players will be entering Thistletop Keep and I wanted to have the next dungeon level ready ahead of time. I’m kind of strapped for time so this time around I just created the entire battle map and didn’t do the cut-able rooms like I did last time.
Note: I don’t like to include hidden doors on my maps and instead reveal them when a perception check is successfully made.
It can be downloaded printable as a 24×23 inch 150dpi jpeg here.
Here is my 33×17 inch, printable battle map of Thistletop from the Rise of the Runelords, Pathfinder campaign setting.
Finally the players in my campaign have vanquished the foes hiding under the glassworks and they’re ready to begin searching for Thistletop. This time around I took a different approach to the construction of the dungeon. It is designed to be cut up with scissors and then taped down on the dry-erase battle map as the players explore.
This idea came about as I was looking at my last dungeon, Catacombs of Wrath, printed to full size. I didn’t like how the game played out when the players knew where all the rooms were in advance so I cut each of the rooms out individually and taped them down on the dry-erase battle-mat as the players explored. They really enjoyed the element of exploration and not knowing what was behind each door. It kept them on their toes and ensured got them into a “role playing” mood much easier.
Like my other maps, this is being released under a Creative Commons, Non-Commercial, Attribution, Share-Alike license.
Update: when I get time I’ll post a version of the map that’s put together for those that just want to print it in it’s entirety and not cut out the little rooms.
Last Wednesday I began DMing the Rise of the Runelords campaign setting for 5 first level players. Some have played before and some were learning the game as we went. I haven’t played D&D in years and I haven’t DM’d in ages too so it was a learning experience for me, too. There are some great products out now that weren’t available when I DM’d long ago, including the Pathfinder Beastiary Boxed Set. We managed to get through the first 3 encounters of Burnt Offering that evening: Initial Assault, Goblin Pyros and Die Dog Die.
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